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THE UNBONDR HANDBOOK

Meet your new canvas.

Turn a screen into a website you can keep shaping. Start with a project, bring in your design, and make it your own.

FEATURED GUIDE

Your Figma design.
Your next website.

Bring a screen into Unbondr with the Unbondr Exporter plugin.

Start with Figma

Your first project

  1. 1

    Open a project

    Create or open a project in your dashboard. For Figma imports, use a Hygular project that is not linked to a GitHub repository.

  2. 2

    Choose a starting point

    Build with the editor’s components, or use Import from Figma to bring in a screen exported with Unbondr Exporter.

  3. 3

    Make it yours

    Select elements on the canvas or in the layer tree. Edit text, appearance, spacing, and layout, then check your work at different screen widths.

  4. 4

    Review and export

    Check your pages and interactive controls, confirm your changes are saved, and choose the export format your project needs.

Find your way around

AreaUse it to
CanvasSelect and edit the visible elements of your page.
LayersFind nested elements and understand the structure of a screen.
PropertiesAdjust the selected element’s content, layout, and styling.
PagesMove between the screens in your project.
PreviewReview your layout at different viewport widths.
ExportDownload code or a project backup.
PushReview and commit a generated application to GitHub (Pro).
PublishDeploy a generated application to Vercel Preview or Production (Pro).

Before you share your work

  • Replace sample text, images, and links with your own content.
  • Review narrow screens, long text, and large images.
  • Check that buttons, links, and forms perform the intended actions.
  • Keep a project JSON backup before making major structural changes.